Assessing Computational Thinking in Students' Game Designs
Abstract
"Designing games requires a complex sequence of planning and executing actions. This paper suggests that game design requires computational thinking, and discusses two methods for analyzing computational thinking in games designed by students in the visual programming language Scratch. We present how these two analyses produce different narratives of computational thinking for our case studies, and reflect on how we plan to move forward with our larger analysis."Copyright © 2017 by Amy K. Hoover, Jackie Barnes, Borna Fatehi, Jess Moreno-Len, Gillian Puttick, Eli Tucker-Raymond, Casper Harteveld.
All rights reserved. Used with permission.
All rights reserved. Used with permission.